Video is a powerful medium for communicating design and narrative concepts, for demonstrating product features, and of course, for generating excitement about games in development.
A City Sleeps Trailer – A small budget and an even smaller amount of creative assets led to some innovative problem solving on this teaser for Harmonix’s first twin-stick shooter.
Sound Clash Concept Trailer – Created this scrappy trailer from rough concept sketches in order to give an internal dev team a better idea of the narrative vision for the game
Sound Clash Gameplay Simulation – The team had to develop without an engineer for the first two months of development. This quick video sketch illustrated how a game we were forced to develop on paper might actually look and feel on a tablet.
Fantasia “Storytime Reel” – I edited this montage of gameplay footage for a keynote speech Harmonix’s Creative Director gave at a game conference. Disney was impressed enough with the results that they released it publicly as a teaser for the game
Fantasia Narrative Concept – This montage, stitched together from rough concept sketches, was developed to showcase the progress of the narrative team to the team as a whole. For many people on the project, it was their first exposure to the game’s storyline.
Forge Sizzle Reels – Once our brand new engine was released to the company, we released new features every month, and these quick video montages highlighting the new material were shown at company meetings to excite and energize the teams.