Downloadable Content Storefront, Rock Band 4
Led the design of a totally revamped storefront for Rock Band 4 downloadable song content. Enhancements include wishlist functionality and text search that is fully compatible with all instrument controllers. This enhanced store experience has yielded over 1 million sales in the first month of Rock Band 4's release.
Tutorial Design and Implementation, Chroma
Led a small team on the development of the onboarding experience for the unreleased game Chroma, a first-person shooter where music is the player’s weapon and the song is the battlefield. My team developed a playable level in Unreal Engine that teaches players all of the fundamental skills necessary to enter a Chroma match while introducing them to key aspects of the game’s narrative. This tutorial experience had a 94% completion rate during the game's live beta period.
Shell and Metagame Experience, Fantasia: Music Evolved
Acted as Product Owner for the shell experience of Fantasia: Music Evolved. Led a team of engineers, artists, audio designers, and QA technicians to provide a seamless and elegant UI flow that reflects the vision of the groundbreaking Disney film on which the game is based.
Game Engine Design Lead, Forge
Led the design of the video game engine on which Harmonix shipped the award-winning games Fantasia: Music Evolved and Dance Central Spotlight. Crafted the overall user experience of the engine, which involved interface design, workflow design, user experience testing, visual and UI design, and production planning.
User Experience Design Lead, Rock Band Network Content Development Pipeline
Led the design and implementation of the Rock Band Network Creators Club, a peer-reviewed authoring pipeline that enabled independent game developers to author and submit Rock Band gameplay tracks for sale in the Xbox LIVE Marketplace. Worked closely with a team of engineers, QA techs, and Microsoft’s contravention team to create a web interface where Rock Band fans could download, playtest, and provide feedback on authored tracks.
User Experience Design Lead, Rock Band 3 Game/Website Integration
Led a team of engineers, artists, and QA technicians in the development of a feature for Rock Band 3 that allowed players to challenge one another to setlist battles online, participate in those battles in the game, and then view and share the results with friends online. This challenging project required facilitating communication between the web and game design teams, and involved the integration of several systems that had previously been isolated from one another.